Thread: Powerstones
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Old 08-14-2009, 10:18 AM   #63
Fred Brackin
 
Join Date: Aug 2007
Default Re: Powerstones

Quote:
Originally Posted by Polaris View Post

Your carried gear is most definately part of your person. If it weren't, then MR would be useless and it's not.

Yes you do. Read page 401 of the GURPS main rule book.

No. The GM is obligated to replace it. It says so right in the entry under Signature Gera.
1. Sometimes Magic Resistance doesn't protect your gear. Your MR won't protect your weapons from Disintegrate for example.

2. "Sunder" is a very specific term of art in D&D 3.x. That word is not used on p.401. Instead there is text about breaking or attacking weapons.

This may generally be equivalent to D&D's Sunder action but the terminology is different. You keep talking about Sunder and people are going to assume that you're talking about D&D rules or don't know how things are done in Gurps.

3. Why don't you actually read the rules you keep citing? B.85, fourth paragraph of the Signature Gear entry, second sentence.

"If it is truly lost through no fault of your own, the GM will give you back your points (or replace the item with another of equal value)."

Note that the next sentence points out that there are circumstances where even Signature Gear can be lost forever.
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