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Old 03-02-2017, 03:51 AM   #22
weby
 
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Join Date: Oct 2008
Default Re: [Basic] Advantage of the Week (#34): Destiny

In my current campaign all the PCs have destiny at 15 or 5 point levels by their choice. The destiny is treated basically as a combination of unusual background and how much the story/world focuses on the characters.

For the focus I use following descriptions based on movie character types.

15 pt. Title role In film credits: in large letters: “Starring XX as XX” This means that you are one of the primary beings in the legend, this is both good and bad. Good in that if the group is successful you will go to history, bad in that there will be way less freedom to chose character development.

5pt Name Role In films your character is named in the credits by name "XX as XX" This means that your name will be remembered by scholars if all things go well.

0pt Supporting character In films your role is mentioned like: “XX as Cop #1” No special effects. History will not remember you.
-10pt Mundane background Spear carrier In films not even your role is listed in credits. Do not roll any special background events, you were born normally and had a boring childhood/adolescence/early adulthood. You are also very unlikely to be singled out in a group. Thus when talking to your group the elven princess will likely not even look at you(not to mention acknowledge you).

As for the unusual background part: The campaign focuses on the ascension to divinity for a group of new deities when a huge cataclysm happens. Those with the 15 point version will become the deities and those with 5 points can become their lieutenants/demigods and similar lower level divine things. Anyone of the two lower level categories could not get any divine traits and thus no Player selected such.
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