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Old 08-24-2019, 06:54 PM   #9
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Conditional Injury with Knowing Your Own Strength

Quote:
Originally Posted by Raekai View Post
This is what I'm still confused about, especially the parts in bold. Do all of those numbers remain the same with the ×10 is +10 scale?
No, +10 = x10 means you multiply ST or MoS by 0.6 to get WP.
Quote:
Originally Posted by Raekai View Post
Also, what is the average damage of a weapon?
That's for fixed damage weapons, such as guns.
Quote:
Originally Posted by Raekai View Post
What does the effective ST do? If weapons can be given an effective ST, can't armor get an effective -ST to avoid the table lookup and conversion?
Effective ST is what you roll against. You can implement armor as a ST modifier, but it will involve (guess what) table lookup -- for example, DR 10 will reduce a 1d attack to zero (-infinity on a log scale), but will reduce a 6d-1 attack by only half (-3 on a +10 = x10 scale).

There are simpler ways of doing this, but they all involve table lookup, it's just a question of which table lookup you use.
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