Velocity of incoming attack?
This was probably discussed to death years ago, but why isn't it harder to dodge a bullet than a punch? I get that imposing a -19 penalty to dodge a bullet is basically the same as not allowing a dodge and as a result not very fun but surely there ought to be some difference.
Just something that's been bothering me lately since we've move from our DF game into a monster hunter one and bullet ballet is becoming a thing.
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