Quote:
Originally Posted by malloyd
That's the point about tracking durations in seconds. Or if you like, you can keep them in turns but give each spell it's *own* turn, that happens immediately after the caster's. If the caster wants to delay his turn to later, no problem, the spell's turn stays in the same place.
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And I'm saying it point less. because there no point betwwen one attacker and the next that says when the speel tracked in second ends and were the attack
comes before or after that second.
you can track the length the spell be there IS no in game way to track when those seconds happen except by the start of your next turn. So say a turn can be longer than a second it now meanless to track seconds becuse unless you saying everying thing in the gasme happens in real time the no way to tack game time left in the system