01-19-2017, 05:36 AM
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#9
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Join Date: Aug 2004
Location: U.K.
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Re: Discworld Characters from the Novels
Minimal spoilers for Pyramids in this one, but I'll hide it anyway, to be polite.
Teppic
233 points
Spoiler:
Pteppic, as his name was originally spelled, was the son and heir of the Pharaoh of Djelibeybi. Despite the deep conservatism of that nation, he was sent to the Assassins’ Guild school in Ankh-Morpork, where he followed the course through to the end, demonstrating a particular taste and talent for edificeering (climbing buildings).
Then, the day he graduated, his father died, and he returned to Djelibeybi to take the throne. However, his broader experience of the world rendered him unable to take the sacred traditions of his homeland seriously. After a certain amount of confusion involving a giant pyramid, an abortive war, the true nature of camels, and a little disruption in the structure of space and time, Teppic inhumed the entire social system, then abdicated in favour of his sister Ptraci (see p. 350) and left to become a wandering adventurer. His current whereabouts are unknown, but he had enough skills to do something interesting with his life.
ST 11 [10]; DX 14 [80]; IQ 13 [60]; HT 12 [20].
Damage 1d 1/1d+1; BL 24 lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 12 [0].
Basic Speed 6.50 [0]; Basic Move 6 [0]; Dodge 9; Parry 10 (Rapier).
5’10”; 160 lbs.
Social Background
TL: 4 [0].
CF: Traditional Djelibeybian (Native) [0]; Sto Plains/Uberwald [1].
Languages: Djelibeybian (Native) [0]; Ephebian (Accented) [4]; Klatchian (Accented) [4]; Morporkian (Native) [6].
Advantages
Contact (Chidder; gives Merchant-18; 9 or less; Usually Reliable) [6]; Reputation +1 (Ex-Pharaoh, among high-status Djelibeybians) [2]; Status +2 [10]; Wealth (Comfortable) [10].
Perks: Assassin in Good Standing; Crossbow Safety. [2]
Disadvantages
Pacifism (Self-Defence Only) [-15]; Sense of Duty (Djelibeybi) [-10].
Quirks: Dislikes traditions and pyramids; Regards camels with cautious respect; Responsive; Usually wears black. [-4]
Skills
Acrobatics (H) DX-1 [2]-13; Area Knowledge (Circle Sea Region) (E) IQ [1]-13; Blowpipe (H) DX-1 [2]-13; Climbing (A) DX+3 [12]-17; Crossbow (E) DX [1]-14; First Aid/TL4 (E) IQ [1]-13; History (Modern Sto Plains) (H) IQ-2 [1]-11; Holdout (A) IQ [2]-13; Jumping (E) DX [1]-14; Karate (H) DX-2 [1]-12; Knife (E) DX+1 [2]-15; Literature (H) IQ-2 [1]-11; Musical Instrument (Lute) (H) IQ-2 [1]-11; Poisons/TL4 (H) IQ [4]-13; Rapier (A) DX [2]-14; Riding (Camel) (A) DX [2]-14; Savoir-Faire (High Society) (E) IQ+2 [4]-15; Stealth (A) DX [2]-14; Thrown Weapon (Knife) (E) DX+1 [2]-15; Traps/TL4 (A) IQ [2]-13; Wrestling (A) DX-1 [1]-13.
This is a somewhat speculative version of Teppic after the end of Pyramids. He can be assumed to be able to find some way of supporting himself at a positive Status – the exact level might depend on the employment he finds and how much he is willing to play on his royal background. He has no stomach for actual employment as an Assassin, although the Guild is unaware of his fastidiousness. Still, he has a good range of skills and some useful contacts in the Djelibeybian court and among his old school chums.
During the events of Pyramids, Teppic occasionally enjoyed quite bizarre luck, and even produced some accidental, unconscious supernatural effects. However, that was probably his mystic destiny as rightful Pharaoh working itself out, and has almost certainly worn off by now.
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