Quote:
Originally Posted by Hellboy
I don't like relying on Fat/Vfat too much, legendary Chiyonofuji was apparently pretty lean and one of the better sumos, I think much is in their technique and stuff.
Perhaps we could limit their resistance to knockback to only frontal attacks though. I imagine Judoka would be better at avoiding knockdowns from the rear or the sides since they do those over the shoulder flips while sumo are always facing a single opponent.
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GURPS isn't very consistent with how it handles mass (the Fat and V.Fat advantages add to the pile of situation specific rules)
A possible alternative house rule to just allowing Sumo Skill instead of DX or Judo might be to give a TG Trained ST bonus from Sumo to the knockback threshold or add it to the DX roll to stay on your feet. As it is if you just allow a skill it becomes very hard to Knock someone off their feet even with large amounts of knockback if they have skills of 14+