Quote:
Originally Posted by Xplo
5, 7, and 9 would be better prices for the three sizes of Talents, if we're willing to abandon pentaphilia. And I suspect you would see more people take them at those prices.
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GURPS PU3: Talents actually suggests making the cost 1/skill if the players are willing to put .6 of a second into thinking about it. Would you suggest 1/skill up to 8 skills, 0.5/skill past that?
As for clean "Talents," are we trying to play a game where every extrapolation of the mechanics is possible, or one where they all represent something that's present in reality or fiction? I ask because, if it's the latter, there may not be a clean "Talent."
Alternatively, Talents as Training introduced Job Training, which is basically [Template] Talent, benefiting the skills found on a given template. Scrubbing the perks from Job Training makes a lot of sense.