Re: Managing combat rounds...
I can't think of seeing many more than two turn long actions in combat very often at all. Even in games with black powder muzzleloaders I either see the brace-of-pistols method, the fire-and-blade method, or the Fast-Draw plus Quick Reload method; nobody seems to be willing to do the take-the-entire-combat-to-maybe-shoot twice method.
When they do happen we use dice as counters (same thing for other countdowns like grenades).
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