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Old 12-18-2017, 06:42 PM   #4
YankeeGamer
 
Join Date: Dec 2017
Default Re: Party Roles in Traveller

In every Traveler game I've played, the PC's have some sort of ship.

SKILLS: At a minimum, Pilot 1 and Engineer 1 would be needed. (We played Original Traveler, enhanced by Mercenary, High Guard, Scouts, etc for more capable characters.) We later incorporated Megatraveler and a few scarce elements from other versions, but we played in the Third Imperium before Strephon's murder (and eventually prevented it.)

The things we got into, knowing how to use a gun was imperative for everyone.

Other needed skills for someone included computer, intrusion, gunner, and medic.

Roles we always had included the hotshot pilot, the combat specialist, and the greedyguts/money person. The stealth/intrusion expert was almost always needed.

There was almost always a "wizard," in the form of a psionic--lots of interesting backstories to justify someone being psionicly trained when she was a child, before aging stared to reduce the potential.

The Face, in the form of a noble, high ranking ex military, or someone else with influence was a secondary role that someone ended up with, depending on how skills ended up being rolled. (Sometimes, we were allowed somechoice in skills, but some were always random!)

Usually we didn't need to be worrying about making the next payment; we were all dealing with that enough in reality.
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