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Old 03-03-2017, 07:41 PM   #12
Canology
 
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Join Date: Sep 2004
Location: Spokane Valley, WA
Default Re: World of Domibia - GURPS content

Thread Resurrection!

I finally restarted my blog and decided I wanted to actually respond to some of the comments from way back in 2015. Mainly because replying helps me focus my thoughts.

Quote:
Originally Posted by Gold & Appel Inc View Post
Fantastic. So, regarding the Antenté:

I get that you were trying to start off with something simple, but these guys strike me as an excessively-minimalist interpretation of the descriptive text you posted. The first paragraph states that they are, "a culture devoted to beauty and entertainment," and then we don't really see anything in the stats that establishes that. Why did Rianté create them? Did he just want there to be more good-looking people who can't read in the world (totally valid, if he's maybe a little simple-minded), or did he want there to be more people who appreciate and try to fill the world with beauty? If the latter, these guys need some touch-ups.
Yeah, I was starting off simple...
Each of the gods created one race that fit their ideal and are based on their personality. I realize that I didn't really go into too much detail before I posted a racial write-up, so it may seem out of context. In this case, Rianté, picked traits that she liked, like pretty people and "beauty". Imagine if a vapid 18th century French aristocrat were to create a race.
It's my fault for not explaining this better.

Quote:
Originally Posted by Gold & Appel Inc View Post
Bare minimum, I'd give them a Quirk along the lines of: Devoted to Beauty and Entertainment [-1]. This would conveniently bring the racial total to [0] if you like that sort of thing. Even a Quirk can make a huge difference in flavoring a culture, if it's nearly-universal.
I have actually been pondering this for the past couple of years. I'm not sure that I like the idea of racial quirks for entire populations. If we use the analog that I suggested for Rianté (18th Century French), what quirks would encompass a large part of that population? The aristocracy have their fancy balls and feasts and the peasants toil away in poverty. The idea of what their society was like would be greatly affected by their class.

The races on Domibia should be thought of more as cultures (at least amongst the basically human races).

I snipped a bunch of interesting suggestions that gave me a lot of food for thought regarding racial packages in general.

As I said at the beginning I have actually starte dthe blog up again. I have been working on a dimension hopping campaign and since I have a lot of newbie players and folks getting back into gaming after many years away, I have been making a bunch of (what I think are) useful player aids.
At the bottom of this post is a link to a hit location chart I created that is meant to allow them to keep damage notes and list their armor.

Hit Location Chart

In addition to the new campaign I will be working again on the world of Domibia as my muse seems to have returned...
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Check out my GURPS-y blog, World of Domibia

Last edited by Canology; 04-19-2017 at 02:19 PM. Reason: Fixed the link...
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