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Old 02-14-2018, 05:51 PM   #13
afschell
 
Join Date: Mar 2006
Location: Southeastern PA
Default Re: The Future of the Dungeon Fantasy Roleplaying Game?

I put this over on the stakeholder's forum so I won't double post it totally but ...

I really believe that the dearth of DF/DFRPG adventures hurts the game. If one of its purposes was to draw new people to the system, would I, as a newcomer, spend $60 for a boxed set knowing that there are only a few adventures ready to run without a lot of effort?

I know that, personally, the lack of adventures to choose from is painful. Yes, there are a handful available, but not many. And I don't have the time to create them from scratch. Which means I am constantly converting (after purchasing) other vendor's products. I would much rather send my cash to SJG for modules that are balanced for DF/DFRPG and contain hex-grid VTT player maps that are ready to go.

But then I may just be alone in the wilderness.

Last edited by afschell; 02-14-2018 at 05:57 PM.
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