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Old 09-07-2015, 02:14 PM   #7
aesir23
 
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Join Date: Oct 2007
Location: Vermont
Default Re: [MA] [House Rules] A New Approach to Dual Weapons and Sword and Shield.

Quote:
Originally Posted by Mailanka View Post
Someone with two broadswords or two shortswords is a better fighter, point-for-point, than someone with two different weapons.
Yes, this annoys me too. It's demonstrably not true in real life--at least not if both weapons are long, they're like to interfere with each other.
Quote:
Originally Posted by Mailanka View Post
As for committed attacks, I will note that Dual Wielding already makes that more effective. The rules for Committed Attacks is that you can't parry with the weapon you used to make the committed attack, and you're at -2 to any other defenses and you cannot retreat. So if you make a committed attack with your rapier, you can still parry with your main gauche.
That's true, but -2 to parry is still pretty crippling.

Quote:
Originally Posted by Polydamas View Post
One option would be to say that guards with the sword and buckler hand or sword and dagger hand together are Cross Parries (from Martial Arts) in GURPS even if the weapons do not touch.
Good idea. That definitely supports the i.33 Sword and Buckler approach, which tends to use the buckler as a mobile basket hilt half the time.
Quote:
Originally Posted by Polydamas View Post
I think that the number and difficulty of melee weapon skills in GURPS needs to be drastically reduced not increased (its already impractically expensive to be a typical elite warrior who can make himself useful with any common weapon in his society, because there are few and hard defaults between weapon skills).
I actually agree with this too--at least with the idea that it should be easier for skilled warriors to learn multiple weapons. I've answered this in my own campaigns with house rules making defaults more generous and allowing a Melee Weapons Talent.

But I can see how I'm not helping matters by making dual weapons an additional skill.

However, the reality is, when I started learning Giganti's rapier and dagger after learning his single rapier, I had to unlearn a lot of my rapier habits--people who fight rapier and dagger using single rapier techniques get skewered. Furthermore, now I'm pretty good with rapier and dagger and able to pull off some pretty nice tricks in free-sparring, but I don't know the first thing about fighting with a main-gauche alone! I could probably hold it in my left hand and parry with it, but I wouldn't stand a chance in a knife fight with someone who knew what they were doing.

Those are the experiences that make me feel like dual weapons are a separate skill.

Quote:
Originally Posted by malloyd View Post
Dual wielding styles seem like a great candidate for the Weapon Adaptation perk. For that matter, letting Weapon Adaptation (parrying dagger in off hand, to Fencing) entirely replace the separate Main Gauche skill seems like it would solve a lot of the issues that come up around that skill, and provide a model for a lot of other cases of this.
Quote:
Originally Posted by RyanW View Post
I've considered allowing a sort of Counterstrike at -3 following an off-hand parry of a thrusting attack with a Reach C weapon, an empty hand, or a small buckler. Gives -2 to parry with the weapon parried. I came up with that after watching a sparring match with rapiers that included quite a bit of left hand work.
Both of the above are great suggestions!

RyanW, why wouldn't you receive the same bonus after parrying with a medium shield or cloak?
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