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Old 09-06-2016, 10:06 PM   #3
bearit
 
Join Date: Nov 2015
Default Re: Creating a Beats and Ruses Technique

In the Martial Arts book, a Beat and a Ruse are Feints: They default from whatever combat skill you are using, but use ST and IQ as their base attributes.

A Beat is a Feint using a ST based skill roll, and a Ruse is a Feint using an IQ based skill roll. They are mentioned on pg. 100-101 of Martial Arts.

A more generalized rephrasing of the question is this: In GCA, is it possible to take current skills/techniques and base them off of a different attribute?

I think ive found a work around but hopefully there is a better way:

1) I added ST based skills under skill types to my own data file

2) I had to create new Two-Handed Sword skills (I called them THS (ST) and THS (IQ)) so the program wouldn't get confused with the existing Two-Handed Sword skill. I gave these skills the "Free" modifier and the same number of levels as the character's original Two-Handed Sword skill.

3) I then made new techniques named Beat and Ruse, that simulated the Feint technique, but based on the the new skills respectively.

It was long and convoluted...Is there a better way?
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