Quote:
Originally Posted by TheAmishStig
N+1th verse: "Marsh is a variant of Swamp. A GEV entering a Marsh is required to make a 'disabled by terrain' roll, but is not required to stop due to terrain if it succeeds on that roll. A GEV is not required to stop before transitioning between a Water hax and a Marsh hex, or vice-versa. For all other purposes, treat a Marsh hex as if it is a Swamp hex."
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So an interesting quirk of this attempt... Marsh becomes the only terrain type that can cause a disable roll, but does not stop movement for the turn. That doesn't sound like a good idea. GEVs are very fragile and have to stop all the time when entering just about every terrain on the map. Why should Marsh be any different?