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Old 06-10-2018, 02:14 PM   #14
cptbutton
 
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Join Date: Jul 2007
Default Re: Slower fuel-efficient jump drive implications?

Quote:
Originally Posted by Fred Brackin View Post
If the original poster wants his alternative drive to be anything but scrap metal after Imperial contact he needs to change more than the fuel consumption
I don't want it to succeed, I asked to make sure it won't blow up the OTU.

I wanted to start the PCs off in a knockoff of Cherryh's Union/Alliance "Downbelow Station" setting but adding the OTU in later maybe.

Consensus here and on FB is that it won't, the Imperials et al will just say "how quaint" and ignore it. Jump space theorists will be all over it for research, and the Scouts and others may want it for special cases, but merchants and navies won't care.

And it will be be replaced eventually, yes, as outside merchants move in, Islanders buy outside ships, the tech level upgrades to make proper jump drives, etc. But that won't happen overnight. It will take years to decades for slowjump ships to disappear entirely, especially if I keep the merchanter cartel aspect.

And slowjump ships may persist out in the boonies even longer.

Eidt: Thanks to everyone for their comments.
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Last edited by cptbutton; 06-10-2018 at 03:11 PM.
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