Is it time to have a hack at a new setting or setting element?
I'm undecided though on what to put up this time. Suggestions?
A couple I've been considering:
Full Settings
Straight-up Cyberpunk
We'd be building corporations, conflicts, smattering of world history, interesting tech, cities, space stations, powered armour squads and gangs. I think it would still need some particular theme laid down to focus our ideas a little. Nothing in the way of psi, magic or what-have-you's, but perhaps the possibility of a new super-science/super-tech.
Stratopunk
Cyberpunk, but above the clouds. The masses live with their feet in the mud, but the elite float above it all in stratoscrapers, dirigible-cities, up-draft towers and
tensegrity spheres.
Biopunk Space Opera
Really dig deep into genetic engineering without the shackles of scientific plausibility holding us back... among the stars!
Urban Fantasy- Witches and Dragons
This
Vote Up an Urban Fantasy thread got as far as deciding it was about witches and dragons, which is where I started to get intrigued, when it petered out. Can we flesh that out more?
Psionic Fantasy
There's no magic, but psi takes its place. Strains of Julian May's Pliocene Exile.
Fantasy Space Opera
Magic and dragons fantasy, done on a galactic scale.
Monster Hunter Setting
I'm interested to see what we could come up with here. I've tinkered with my own MH setting, but want to see how others would do it.
Single Town/City Projects
Taking a leaf from
the book of (E), instead of building a whole setting, just focus on single place and flesh it out.
A Fantasy City
A Cyberpunk City
A Cyberpunk Corporation
A Space Opera Space Station
A DF Dungeon/Wilderness Region
Perhaps revisit one of the earlier projects and do this? I could see it working for the
Steampunk or
Space Trader settings, perhaps.
As far as themes go, that's what I've got so far. I'm not strongly attached to any one of them and think most any of them could make a good thread.
For the mechanics of the thread, I'd be going for a question game again, but perhaps borrowing one extra idea from the voting threads, and why people like them:
Answer Veto- Usually the game is to build on someone else's answer, no matter how strange it is. This is part of what makes the question game fun, and therefore any answer is valid unless it contradicts something earlier. However, in discussion earlier in this thread, some posters mentioned that they lost interest when something
too weird came up in an answer. To deal with this, if you don't like an answer or part of an answer, you can raise it as a veto to be voted on. That element is then retracted or amended by its author, and the questions continue.
Sound good?
And what theme shall we enfleshen?