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Old 03-27-2022, 11:54 PM   #12
OddGamer
 
Join Date: Jul 2005
Location: Ontario, Canada
Default Re: Spear vs Knights... am I missing something?

Quote:
Originally Posted by Farmer View Post
Thanks. Effective discussion technique.

It's good to have a discussion and have people correct things. That's how we learn. I think you've set up such an unrealistic scenario that I'll agree I was throwing in a number of things to try to get a more balanced take on it. Things that aren't simulated with your straight numbers.

I'll add that without a shield skill, you've removed the possibility of closing the close combat to cause issues for the spear. You've removed block. You haven't considered attacking the spear to break (knight goes first, too). A spear is already a *very* effective weapon, so when you create a completely unrealistic scenario to further advantage it, you've pretty much guaranteed it's going to "win".

Anyway, I did learn some valuable things from the conversation, mostly unrelated to game mechanics, but still.
Yeah... adding a shield skill might help. If I get that to 12 on the knight, and sink the same number of point into Spear Guy's spear skill (again, keeping them even), I think that gets Spear Guy to 28 only. He now has a 17 parry, but also closing to close combat is not as helpful as you might think. Notice that Spear Guy has the 'Close Combat' technique from Martial Arts, meaning he can use his spear in Close Combat at a -4. Perhaps if he were knocked down, too, that'd be a -8? ... Okay, so now I'm imagining this heavily armored knight jumping on top of the Spear Guy in a very inappropriate fashion... it might be late. :P

In any case, I wasn't trying to 'create a scenario' to make it more advantageous. Honestly I stumbled onto this entirely by accident. I was trying to make a combat simulator so I'd have a vague idea of 'if I put my players up against this baddy/group, how likely are they to survive the fight'. I made a lot of simplifying assumptions (basically the two sides just sit there and hit each other until they go down, no feinting, etc.) for the purposes of running the simulation, but I wasn't trying to favor spears at the start. Heck, the whole reason I picked the spear initially was the serious possibility that the player wouldn't be able to afford anything I initially thought was better!

I've decided to cap skill at 16 after seeing all this stuff, because... beyond that it gets ridiculous as this shows.
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