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Old 04-20-2017, 08:31 AM   #7
wellspring
 
Join Date: Apr 2011
Default Re: Sorcery in Technomancer

IMO the key problem with default magic is that it's not generic and certainly not universal. It's a good system in itself, but it's not really easy to use as a foundation for adapting another setting or game not specifically designed for GURPS.

Divine Favor, Sorcery, and RPM are all good systems but by the time you tweak and customize them into something Technomancer friendly (and much to their credit, you can do this if you really want to), you have to turn off all the things that make those systems interesting and unique.

Technomancer was specifically designed for GURPS magic. The spells, the system, the strengths, the limitations. IMO it's best to just run it that way.
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