Quote:
Originally Posted by Peter Knutsen
And since the Plan: Long Con or Plan: Heist skill roll is usually done against an extremely high Roll Difficulty, the characters will have to scout out the target first, spy on him, engage in social engineering, dumpster diving, and that isn't meant to be abstracted. Instead it is played out in detail, and each such preparatory action reduces the Roll Difficulty, based on how much was accomplished.
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I'm thinking that, in GURPS, you could somehow adapt the Monster Hunters investigation rules, except instead of finding the culprit behind an event, you're finding the way best way to pull off the event.