Thread: Gurps Vehicles
View Single Post
Old 12-30-2010, 09:26 PM   #50
dataweaver
 
dataweaver's Avatar
 
Join Date: Aug 2004
Default Re: Gurps Vehicles

I just hope that you've avoided reinventing the wheel. For instance, Vehicles had some rather elaborate rules for determining how much motive power the horses in a horse-and-buggy rig generate; meanwhile, GURPS already includes some perfectly serviceable rules for determining how much a horse can pull and how fast it can move while doing so. I've always found the Vehicles take on the horse-and-buggy to have needlessly redundant rules in this regard; I'm hoping that the VDS will handle it as an expansion of the existing "pulling encumbrance" rules, rather than effectively trying to reinvent those rules.
dataweaver is offline   Reply With Quote