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Old 01-03-2013, 08:43 PM   #35
Stripe
 
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Join Date: Nov 2005
Location: Midwest, USA
Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

Eric brings up light. DF 2, p. 6 has great rules for light sources and what they do. In a nutshell:
  • A light usually eliminates darkness penalties to combat and vision, for everyone, in a semicircle in front of the bearer.

  • Spells like Glow and Sunlight eliminate penalties over their entire area of effect.

  • Vision and combat are possible at -3 out to triple the range of the best light source. After that, the ambient level applies.

Jorin's pin enchanted with the Continual Light spell has a radius of 4 yards in a semicircle in front of him.

Should I NPC a torch barer from DF 15? ;D

Forgot to mention in my post that the doors, as all are unless otherwise noted, are heavy ironbound wood; DR 15, 39 HP (DF 2, p. 18).
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