Thread: Kickstarter!
View Single Post
Old 06-14-2018, 04:00 PM   #25
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: Kickstarter!

Quote:
Originally Posted by Kirk View Post
If you never managed to get an original one, you may not realize how much good info there was on it that can reduce rules look up time and keep players engaged on focused on the game.

Noise, multi dice crits, DX adjustments for cover, movement in terrain, weights of things, etc., and on and on. And on the player side the basics of attacks based on strength, weapons, armor, etc. easily read.
Agreed if we're gonna stay with rolling more dice as difficulty increases, the automatic hit, double damage, triple damage, automatic miss, drop weapon and break weapon points need to be on the GM screen.

Definitely need a compilation of DX adjustments.

Thief abilities (for normals, thieves and master theives) maybe? Ex:

Pick normal lock:
Thief 3/DX
Master Thief 2/DX
Non-Thief 6/DX
Takes 1 minute
Harder locks add dice (double for non-thief)

Pick Pockets
Thief 3/DX (2/DX if distraction arranged)
Master Thief 2/DX (1/DX if distraction arranged)
Non-Thief 5/DX


A one panel summary of spell costs and types would be nice too. Ex:
Image IQ 8 (t) 1 ST
Fireball IQ 11 (m) 1d/ST

Etc.

A reformatted weapons/armor chart to fit on a single panel would be useful to new players and GMs (I imagine most of us memorized them decades ago).
tbeard1999 is offline   Reply With Quote