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Old 06-13-2018, 03:53 PM   #8
Rick_Smith
 
Join Date: Apr 2014
Location: Coquitlam B.C.
Default Re: Capping Attributes for Non-Human Characters

Quote:
Originally Posted by Chris Rice View Post
One of the things that bugs me about non-Human character generation in TFT is this: there's nothing really to stop them turning out exactly like humans as far as Attribute scores are concerned. ...
I had the idea of capping Attributes for different races to give them meaningful limitations. Some examples off the top of my head:

Halflings. Max ST11 (I don't like the idea of them using weapons heavier than a short sword) ...

What do you guys think?
Hi Everyone, Chris.
I think that this is a fine idea. I prefer if the different races feel and play differently from each other.

Warm regards, Rick.
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