Thread: Missile Spells
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Old 06-12-2018, 09:58 PM   #7
Kirk
 
Join Date: Feb 2018
Default Re: Missile Spells

I think the way missile spells work is fine. When a wizard is desperate, he can use a missile spell, but usually by then he doesn't have much strength left.

If used at the beginning of a confrontation with more strength instead of more subtle help of companions or illusions or holding back just in case things are about to go south, then the wizard is gambling a lot before he really feels he needs to.

And then, whoops, you miss! Now, you are stuck in the gut with a simple small arrow and die. It has always seemed balanced to us, big gamble just to possibly take out one character, maybe. And if you are using the lower rated missile spells, like magic fist, you don't get much bang for your buck.

My friend is a great wizard player, and usually took teleport, which only really works short range, but can get you across a small chasm or out of a tough spot temporarily, but he primarily held it back as a suicide bomb, teleporting into a dangerous figure when things looked bleak. That made personal sacrifice real, in a game sense, to all of us when playing a campaign.
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