View Single Post
Old 04-21-2009, 11:30 AM   #2
RedMattis
 
RedMattis's Avatar
 
Join Date: Jun 2006
Location: Sweden, Stockholm
Default Re: Popular Character Creation House Rules

Basic Attribute House Rules:

Attribute reductions down to 8 don't count against a Disad limit
If a Disadvantage limit is used, attribute decreasing isn't counted until you go below 8.

Perception and Will are separated from IQ (Reverend Pee Kitty's Houserules)
"Both Per and Will are their own attributes. They start at 10, and can be raised or lowered for 5 points/level. IQ is unchanged, at 20 points/level" -Quote MyGURPS.com
Very Popular

IQ! Costs 10 points
As the above, but decreasing IQ to a cost of 10/level

Strength Costs 5 points per level ("How can we "Fix" ST and Enhanced ST?" Thread")
Lifting ST costs 2 points, Striking ST costs 1 points, HP costs 2 points
A variant of this is to use this cost for ST above 20 only.

Striking ST Costs 2 points per level ("How can we "Fix" ST and Enhanced ST?" Thread")
Which puts a level of ST at 7 points

ST table scale altered ("How can we "Fix" ST and Enhanced ST?" Thread")
The ST table continues to do +1 swing per level, and +1 thrust every other level.


Advantages House Rules

Affliction Costs 15 points +4 points per extra level Cost of 2nd and higher levels of Affliction?
As per the usual rules, but with a base cost of 15 points, and a cost of 4 points per -1 to resistance roll. Both values are affected by enhancements and limitations as usual.

Ally Group (Favorite House Rules)
Allies taken as part of an ally group don't really need to be identical. Exactly how different they can be seems to vary from 'can have different perks & quirks' to 'anything so long as the points total is the same and it makes sense that they are considered a group'.

Contacts (Favorite House Rules)
Contacts have more than one skill or their skill is effectively a wildcard skill.

High Pain Threshold Very High Pain Threshold and Immune to Pain
Additional levels of High Pain Threshold are possible
High Pain Threshold, Very. +8 at HT and Will rolls to avoid knockdown, stunning, torture, etc. [20 points]
Immune to Pain: Immune to Shock, Immune to Knockdown & Stunning rolls, Immune to Pain and Agony conditions, Immune to Pain-Based torture. [30 points]

Regrowth costs 10 points (Reverend Pee Kitty's Houserules, Regrowth Overpriced Cost)
It has been admitted by Kromm himself that the Regrowth price should be lower than the RAW price.

Unkillable (Only UnKillable)
Unkillable 2 or 3 without Unkillable 1 is a -20% limitation.

[NEW!] Immunity to Unconciousness [30 points] (Supernatural Durability and Fragile: Unnatural)
This advantage makes you immune to unconciousness in any form.
Only Immune to Unconciousness from injury, -50%

Enhancement/Limitation House Rules

Costs Fatigue is worth -10% per level (Reverend Pee Kitty's Houserules)
"Costs Fatigue is worth -10% per level, to a maximum of -40%. If you have an advantage that would normally remain on indefinitely, you can take "Costs 1 FP per 10 seconds" for -20% or "Costs 1 FP per second" for -40%"-Quote MyGURPS.com
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared"

Last edited by RedMattis; 05-09-2009 at 04:28 AM.
RedMattis is offline   Reply With Quote