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Old 09-01-2014, 06:16 PM   #9
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: Monster Hunters [MH] for a Convention Game?

With 400 CP characters, a summary sheet is absolutely necessary.

As for RPM, I know that the RPM PDF itself allows some kind of Ritual Specialization Perk, i.e. pre-defined spells. I don't know if that's in the MH series itself, but it could perhaps be a very good idea to help a convention noob get an idea of what his Paths can do, e.g. if he has 3-4 such Perk Spells per Path. Or even 6-8 for each of the 2-4 Paths that he has.

That would make it a lot easier to see what his character can actually do, both in terms of what each of his character's Paths is, and the power level of magic that he can achieve (thus reducing the risk of assumption clash).
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