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Old 07-16-2018, 09:05 PM   #16
John Brinegar
 
Join Date: Jul 2018
Default Re: Another Approach to Spell/Talent Cost

Quote:
Originally Posted by Steve Jackson View Post
Starting a new thread because some of the old ones have been going in different directions.

What if spells and talents did not have a flat cost, just got more and more expensive, but there was no ceiling on how many you could know? (Yes, this would make the new edition the flat reverse of the old one, where spells/talents were limited but attributes had no ceiling."

The XP cost, regardless of your IQ, is the number of spells or talents you know now, times [arbitrary WAG number] 400, times the “difficulty” of the spell or talent. All spells have a difficulty of 1; talents range from 1 (most) to 4 (Unarmed Combat V). [Difficulty equals current "momory slots" used.]
Perhaps I am reading this wrong, but it seems to erase the difference between heroes and wizards. There is no longer any mention of higher talent costs for wizards or higher spell costs for heroes.
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