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Old 02-05-2010, 10:18 PM   #14
white33
 
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Join Date: Aug 2006
Default Re: limitations on attributes

In this case it ultimately all boils down to how you'd like to list this trait in your file...

A character with:
ST:10(0) plus ST+2;Accessibility: Only at night(16)
Is mechanically, conceptually, practically and points-wise the exact same as a character with:
ST 12(20) plus ST-2; Accessibility: Not at night(-4)

You can could just calculate it regularly as an advantage (ST+2) with Accessibility and if you simply reverse the percentages for that Accessibility write it as a disadvantage; So the -20% "Only at night" for ST+2 becomes -80% for ST-2 "Not at night/Only during the day", in the end you're always paying 16 points for a character to have ST 12 only during the nighttime and ST 10 otherwise.

This is however a particular case for Accessibility on Attributes, because you end up with the same effects for the same point values.
The "reverse percentages" really doesn't work on disadvantages. Applying limitations to disadvantages in general is iffy but if you and your play group are OK with it you shouldn't be afraid to experiment, particularly with Accessibility(Look at how "Albinism" was converted from 3E).
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