Thread: New Skills
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Old 07-09-2018, 03:43 PM   #84
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: New Skills

An observation/contention -

If we assume that no "defense" mechanism is added to TFT, then I submit that advanced weapons talents should NOT give additional DX bonuses (this includes Missile Weapons and Thrown Weapons).

The reason is that TFT already suffers from DX being too powerful. In a 3d6 resolution system, a +3 DX bonus can increase an adjDX 10 figure's hit probability from 50% to 84%.

This bonus becomes even more of an issue if used with aimed shots. A +3 DX bonus can increase an adjDX 13 figure chance of hitting the head from 16% to 50%. A head shot will inflict a -4 DX on the target if 2 points of damage are done and will KO an opponent if 5 points of damage are done, so this is a pretty powerful improvement.

However, I don't really have a problem with advanced weapon talents that increase damage.

As noted elsewhere, characters can get to pretty high levels of armor protection even without magical armor. A figure with leather armor, tower shield and warrior/veteran will stop 7 points of damage.

This means that a broadsword will do 0 damage on 58% of the hits. And even the mighty 3+1 greatsword will only average 4.5 points of damage per hit. Add a modest +2 magical protection to the shield or armor, and the broadsword does 0 damage 83% of the time. The greatsword averages 2.5 points of damage per hit.

If fine plate is used, the figure can get 1 more point of protection on the above numbers for the same DX adjustment. If he maxes out, he can take fine plate, warrior/veteran and a tower shield and stop 11 (!) points of damage.

Allowing advanced weapon talents that increase damage would help address this problem.

You could also package a "quickdraw" ability into an advanced weapon talent.

Sample Expert Sword talent: IQ 10; 2 points; AdjDx 12+; prerequisite: Sword. You do +1 damage with ST 10- swords or knives, +2 damage with ST 11-13 one-handed swords; +1d6 damage with ST13+ two handed swords. Allows you to quickdraw any knife or sword (ready and use a sword in the same turn).

Sample Master Sword talent: IQ 10; 2 points; AdjDx 14+; pre-requisites: Sword and Expert Sword. You do +2 damage with ST 10- swords or knives, +1d6 damage with ST11-13 one-handed swords; +2d6 damage with ST13+ two handed swords. Allows you to quickdraw any knife or sword (ready and use a sword in the same turn).

Last edited by tbeard1999; 07-09-2018 at 04:54 PM.
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