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Old 11-23-2017, 03:03 AM   #8
Celti
 
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Join Date: Jun 2007
Location: USA, Arizona, Mesa
Default Re: [LT] Armor Design: Silk and Spider Silk

For my own slight rework of the Armor Design rules, I use:

Silk: WM 0.85; CM $160; DR/in 4; Max DR 4. Notes: ×2 DR versus piercing* and cutting damage. Combustible. Negates the effects of barbed weapons.

Spider silk at low TLs is realistically hardly better than silkworm silk, and much more expensive. To get the truly impressive defensive characteristics that the material is capable of, you need to be able to spin much longer lengths of fibres than a medieval society will generally be capable of. For maximum performance, of course, there's arachnoweave.

[*]: My rules allow "piercing" to be swapped with "impaling" with a construction type modifier.

Last edited by Celti; 11-23-2017 at 03:04 AM. Reason: Forgot the footnote.
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