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Old 11-08-2020, 11:02 PM   #3
Skarg
 
Join Date: May 2015
Default Re: Astral Projection

1. Yes.

2. Not clear. It sort of sounds like it, but if you can teleport at will, then the later part about how combat works just like physical combat would not be very true. It'd be about winning initiative and moving second into foe's rear hexes, or teleporting away if you lost initiative. And, Astral Travel is already super-powerful, so I would rule no.

3. Yes.

4. Yes.

5. Yes, walk. I think flight would require magic unless you can naturally fly.

6. No as above.

7. No, definitely not. That would add an extra-powerful ability to this already extra-powerful spell. Places must mean fixed places, not people or ships or wagons or objects.


Because I have seen this spell used, and used to very powerful effect, and I don't much care for the type of world and gameplay that creates unless I want a game about powerful astral spying and attacks, I tend to add a number of things in my campaigns such as spells that can block and/or detect and/or trap astral travel more effectively than pentagrams, wards and mage sight, as well as astral terrain, creatures, and other risks and perils.
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