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Old 11-01-2020, 04:05 AM   #22
RobW
 
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Join Date: Mar 2018
Default Re: Critical success/failure table, p 9

Quote:
Originally Posted by Skarg View Post
My view is that page 9, or any such table where adding difficulty dice means higher chance of either auto-success or critical success, is pretty clearly broken..
Yes indeed

THe forum discussed ages ago (as in, before this table appeared) the idea of including 3 coloured dice in rolls of 4+ dice. Auto and critical success/failure based on those dice only. Might have been your idea Skarg? Anyway I like this as a really elegant mechanic. It kept failure and success rates constant as dice number varied, and also meant no tables needed to be consulted.

Elegant as it is, it doesn't work with the current mechanic where auto-failure gets more and more likely with dice. But maybe the 3 colored dice could still be used, exclusively for auto and critical success. That would keep auto success rates from varying as dice number varies, while allowing auto failure rates to increase according to the table

Will move to house rules for a further post
http://forums.sjgames.com/showthread.php?t=170965

Last edited by RobW; 11-01-2020 at 05:30 AM.
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