Quote:
Originally Posted by AurochJake
Almost exactly this. We considered the fairest way to resolve this while also taking into account the time it would take to resolve an Overrun combat stage, so we came to the decision that the Defender in Overrun is controlled by the AI.
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I really like the way this fits the theme. The enemy is in your face
now, and there's no time to plan, decide, or communicate orders. Let the chips fall where they may.