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Old 11-29-2020, 01:59 PM   #19
AlexanderHowl
 
Join Date: Feb 2016
Default Re: can you drop a benefit of an Ally to drop a drawback of a Dependent?

Hordes of zombies should be paid for with CP. For example, Ally (100 zombies; 25%; 15-; Minion, -0%) [54] would be appropriate for maintaining a horde of 100 zombies. The assumption would be that the character is replacing the zombies that they lose to angry villagers, hungry scavengers, and/or outraged priests. Otherwise, zombies created with the Zombie spell do not have any assumed plot immunity as a group and will end up being a mobile buffet for every scavenger nearby.

In truth, every crow, drog, insect, rat, etc. in the neighborhood should be stealing pieces off as they can, meaning that the average zombie should really only last for a week before the cumulative damage destroys them. Unless a necromancer is spending time repairing/replacing them, they are probably going to have trouble exceeding 100 zombies. Of course, preparing the bodies beforehand with poison would help mitigate the attrition, but that sort of effort is best represented by the Ally advantage.
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