Mama and papa!
Look at all the funny clowns!
It's a carnival!— Little Ŧimmy, 9 years old, missing
Dungeons are great – right up until the players ignore the one the GM spent months designing. Ŧhe heroes might get there
eventually, but in the meantime, there's a game session to fill. In a situation like this, it's good to have an adventure that can plausibly come to the delvers, no matter where they are: in town, in the middle of nowhere, or anywhere else they've wandered off to.
GURPS Dungeon Fantasy Encounters 3: The Carnival of Madness offers exactly that. Carnivals travel, after all, so they can show up
anywhere. Of course, to attract adventurers, you need to offer something more interesting than the county fair . . .
Everybody loves a circus – right up until they visit
this one.
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