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Old 03-17-2019, 11:53 AM   #10
Ailluminus
 
Join Date: Jan 2012
Default Re: [Thaumatology] Modular Magic

Quote:
Originally Posted by Gef View Post
Wow, now I'm not either. I ran a 2-year-long campaign making the power pool guy roll IQ to change the contents of a slot; looks like he had grounds to gripe.
One of my co-GMs once allowed a PC to take a version of Modular Abilities that REQUIRED the flesh of a monster, any monster, to use, and then never gave him any meat to use it with. There are degrees of gripeworthy-ness.

To be fair, it was a short game, but still.
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