Re: [Thaumatology] Modular Magic
Similar to the old White Wolf treatment of Willpower then. I think that you may want to consider Alternate Abilities instead of Modular Abilities though, especially if you already have a limited number of abilities available. Even at 3 CP per point, it is cheaper and simpler to have ten Alternate Abilities rather than one Modular Ability. For example, you could have a primary 100 CP ability and nine 100 CP Alternate Abilities for 20 CP each, giving you a final cost of 280 CP (and a 100 CP Modular Ability could be one of the 20 CP Alternate Abilities if you wanted).
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