Quote:
Originally Posted by whswhs
GURPS Fantasy introduced a variant of Night Vision: Taking any level of it as a zero point feature, if you define that as your native light level and suffer penalties for brighter environments as well as dimmer. This actually is just as plausible as a realistic trait for owls or deep sea fish.
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This is one of my favorite traits, for the record: it just works so well.
Dark vision feels like it belongs in a specific game (that is not gurps), but I don't really have a problem with it being included. I just wish it was part of a more comprehensive "vision set" rules, instead of all of them being spread across 10+ traits that may or may not play well with each other.