Quote:
Originally Posted by Icelander
While Image-Intensifying Night Sights do allow some vision in the IR spectrum, they have never been noted as granting Infravision in GURPS terms.
|
Err, yes. I seem to have got confused between the benefits of Green Eyes and Infravision. Let's refigure that.
NVGs are Night Vision x, for a base [x], Technological -10%, Temporary Disadvantages worth [-10]+[-15]+[-15]%, total cost [x/2]. The Green Eyes perk (
Tactical Shooting, p38) takes off 20% of the limitations, making NVGs worth about [7x/10].
Yes, a perk for adding the limited IR capabilities of NVGs to Night Vision seems utterly reasonable.