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Old 03-16-2008, 12:11 PM   #4
Stephen Day
 
Join Date: Dec 2007
Location: Ontario, Canada
Default Re: House Rules for Working GURPS Cabal With Infinite Worlds

Quote:
Originally Posted by Fred Brackin
It was 3e but when I/we worked Infinity and the Cabal (as they were then) into a multi-dimensional campaign the basic theme that covered both of them was that they were geographically minor players who didn't know nearly as much as they thought they did.

In short, neither of them had much of a window into "universal" ("multiversal?") truth. There's no particular need to reconcile their worldviews. Both were only correct on a very restricted basis.
True that would be easier, but having a powerful Cabal adds a certain back ground flavour to the Infinite Worlds that I really like. I've used them as background pieces in a couple of one night games I've run and my players have mentioned that they like it as well.

Of course having made that choice, I then had to come up with these house rules. I don't want them or what they can and can't do to become inconsistant. I already see that that could be a problem even after only having used them in such a limited way.
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