View Single Post
Old 06-24-2013, 07:56 PM   #6
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Walking into Persistent AOE

Quote:
Originally Posted by vierasmarius View Post
For damage, I'd price it at the highest cumulative damage you want the attack to inflict (ie, for complete immersion for a full second, or moving across the entire area). Add a limitation if partial or shorter-duration exposure does less than full damage. In this case, because a subject could limit the damage they take by simply not moving, the limitation would be a bit higher.
So, have the attack have a base 3 damage, then a limitation that let's the victim figure out how to take less damage. Oh, and maybe something akin to AD for 'you take 1 damage each yd' because armor will apply to the attack three times.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote