Quote:
Originally Posted by vierasmarius
For damage, I'd price it at the highest cumulative damage you want the attack to inflict (ie, for complete immersion for a full second, or moving across the entire area). Add a limitation if partial or shorter-duration exposure does less than full damage. In this case, because a subject could limit the damage they take by simply not moving, the limitation would be a bit higher.
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So, have the attack have a base 3 damage, then a limitation that let's the victim figure out how to take less damage. Oh, and maybe something akin to AD for 'you take 1 damage each yd' because armor will apply to the attack three times.