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Old 02-07-2013, 11:30 PM   #14
coyote6
 
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Join Date: Aug 2004
Location: Salinas, CA
Default Re: Slam and Shield Rush rules broken!

Quote:
Originally Posted by Gnome View Post
We hope the DR from the pads protects them...
Right, but the rule under discussion required damage of greater than HT/3; that's 4 or more points for HT 10+ (which most football players are inevitably going to be) before a slam can knock the person down. With the DR 3, that means each knockdown basically deals at least 1 HP of injury. Hence, when QB Joe gets sacked 4 times and knocked down 5, he's taken at least 9 pts of damage. That seems awfully high to me.

Of course, GURPS isn't built to be a simulation of a football game, but football was just an example to illustrate how it seemed a bit too high a threshold.
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