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Old 11-16-2018, 05:01 PM   #5
Black Leviathan
 
Join Date: Sep 2018
Default Re: Skills vs Attributes

Generally I restrict attribute purchases unless the player shows concerted effort. Performing hard labor to boost strength. Frequent athletic practice to up DX. Book learning to boost IQ, Focus on endurance training, healthy life choices for HT. I'm not beyond letting you up an attribute one time for free, you could be on the cusp of improvement after a long cycle of working on upping an attribute at the beginning of game.

A while back I implemented a system where you could only put 1 CP towards a purchase each game session. So increasing a high skill happened over 4 game sessions, upping your DX took 20. It made those big purchases much more weighty and required greater commitment to more expensive purchases. My players hated it and we never did it again, but it did do exactly what I wanted.
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