View Single Post
Old 07-23-2020, 10:29 PM   #70
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Experience Points

Six players, 18 years of continuous play, and only a couple PCs got to 40 points, and then just barely near the end of that long run. Few PCs made it past 36 points. And we kept the original Melee/Wizard EP rewards system the whole time, with points for hits taken, hits dealt out, and ST spent casting spells in addition to EP for role-playing.

I guess some campaign worlds just have bigger monsters, badder NPC villains, deadlier traps, and larger ambushes!

I'd venture to call attribute bloat more a byproduct of playing style than anything in the rules, but everyone's mileage will vary.

[Edit: I wonder though if always using the double damage for pole weapon charge attacks helped keep our mortality high. Also, we never used Wishes to increase attributes. And of course there was no limit then on the ST put into missile spells, not that it kept our wizards from dying at twice or more the rate of fighters.]
__________________
"I'm not arguing. I'm just explaining why I'm right."

Last edited by Steve Plambeck; 07-23-2020 at 10:41 PM.
Steve Plambeck is offline   Reply With Quote