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Old 10-06-2019, 04:18 PM   #11
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: GURPS books that are good for biotech/biomagic/biopunk?

Quote:
Originally Posted by Gavinfoxx View Post
What I'm trying to get at is...

If you're using GURPS as a way to simulate a setting, or at least describe average entities within a setting, what would it look like?

Like, what abilities would the 'civilian/industrial' side of an aggressive biological hegemonizing swarm? How would they mine minerals, to obtain what they need? Process them? Take over a biosphere? Build buildings? Maintain group cohesion and control? Take over a planet? Launch to the next one? Integrate useful genetics via some sort of lego genetics? How would they specifically get and keep hegemony, and usefully have the means to expand and exploit everything they come in contact with? What powers or abilities would HAVE to be in the worker and overseer castes?
You won't get much about that, but both GURPS Space and GURPS Template Toolkit 2: Races have discussions of the social patterns that go with various psychological traits. That might be some help, at a more basic level.

There isn't any GURPS book for alien tech that I know of.
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