Quote:
Originally Posted by Steve Jackson
As I understand it, desired behavior is "when opponent's timer runs out, you get the victory." Auroch comment?
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That's pretty harsh. How does that apply to async play (that might be a day or more in-between turns)? Does the counter stop if they go offline? What determines how it should behave? I thought I read somewhere that the AI would take over to move things along at some point.
I think we need a clear definition of how all async/offline play works.
We also need a clear understanding of what the expectation is (and what the time limits are) around AWOL players.