Re: Car Wars 6th ed. Speculation
Hex grid would be nice as the bends would all fit nicely.
But with a properly configured turning key and heavy counters, you don't need a grid at all. Hex grids also don't lend themselves to neat urban terrain as a rectangular building is generally not going to align. If your collision rules are by square rather then making actual contact between the graphics (even the current rules use the counter boundaries - though it hints that you should take the size of the vehicle into account).
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