Quote:
Originally Posted by Shostak
Not at all, if having different mechanics for different types of magic makes playing a given system really satisfying. Having different mechanics does lead to a sort of cosmological issue for the GM: are there different types of magic, or just one type that is misunderstood (yet somehow succesfully utilized) by some/most/all practitioners? It could be cool whether the answer is yea or nay. That probably is subject for an separate thread.
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There's a third option, that the different kinds of magic are no more connected than physics and chemistry.