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Old 11-23-2013, 02:44 AM   #2
Sriseru
 
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Join Date: Nov 2013
Location: Sweden
Default Re: The Fall - Transhuman Survival Game (Interest Check)

Homebrewed Rules
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Dead Bodies
Dead bodies left exposed for too long can be hazardous to your health. Bodies in a water system that people drink out of can transmit gastro-enteritis or cholera, and mishandling corpses and not washing one's hands afterwards can also communicate these diseases when the person eats. A HT-5 roll must be made to avoid contracting such a disease, and 90% of those who do not contract the disease become carriers for 1d / 2 days. Those who come into contact with a carrier must also succeed a roll against HT-5, or contract the disease. Typical incubation is 1d days, and symptoms are extreme diarrhea, cramping, and dehydration. This inflicts 2 points of toxic damage, and the infected must make a roll against HT-2. Failure indicates a more serious case, which instead inflicts 1d of toxic damage as well as causes dehydration (B426).
Once the disease has been contracted, both the minor and serious forms of the sickness repeat their damage at hourly intervals for 30 cycles.


Infection
If a wound becomes infected (as per the rules on B444) the GM makes another, secret, HT+3 roll (applying any appropriate infection modifiers from B444) immediately afterwards. On a success, the infection remains an ordinary infection. On a failure the infection develops into a more severe disease of the flesh which remain secret to the players until symptoms begin to show, the GM rolls 3d and refer below for the possible additional effects:

3-6 Septicemia
Septicemia is the gradual rotting of flesh, due to infection by the bacteria that usually only set in after death. It requires a 1d / 2 day incubation period, after which it begins to progressively reduce the HP of the victim, one point a day. This damage is considered temporary, and lost HP can be recovered if the victim is cured. Each week that slow rot is left to spread, 1 point of the HP loss becomes permanent. When the permanent HP reaches zero or when enough HP is lost, the character dies.
Medical equipment is necessary to successfully treat septicemia.

7-10 Gangrene
Gangrene has a 1d hour incubation period, and is a rapid disease. Wounds so infected tend to turn green after infection. Every minute after infection has set in, roll 4d. On a 4 infected blood has reached the heart, and the person will die in 3d hours. The best mundane way to prevent gangrenous blood from reaching the heart is by amputating the affected area. This stops the rolls. Tying off the infected area of the body tightly can delay the rolling for 2dx10 minutes.
The safest way to amputate a character is through surgery (B424), but if this is not an option it may be necessary to attack the appendage with a sharp object until it is dismembered (B421). Amputation usually only works on limbs, as cutting out chunks of torso or head flesh is impractical. Note that sometimes the damage of the amputation has sent a body into shock, and killed the patient anyway.

11-14 Neural Necrosis
Neural Necrosis has a 1d / 2 day incubation period, and manifests as a general numbing of the area of the wound, which gradually spreads each day. In essence, the nerves in the region are dying, and thus sensation in the body part is lost. A character with neural necrosis gains the Ham-Fisted and Numb disadvantages, but they are limited to the afflicted portion of the body. Worse, wounds to this portion of the body are unsensed, and can be allowed to bleed freely, or promote new infections. Assume that it takes a week for this infection to spread to all neighboring regions of the body. Save for advanced medical technology there is no cure for nerve damage.

15-18 Tetanus
Tetanus occurs when a wound is infected with impurities, and the impurities hit the bloodstream. The incubation period for tetanus is 3d days, and its results are muscular rigidity, usually in the jaw first. The reason tetanus effects the jaw first is due to deposits of minerals in the muscles of the face. These react to the impurities of the tetanus infection, and cause the jaw muscles to contract uncontrollably, keeping the jaw locked shut. In some cases this can lead to starvation or suffocation, depending on the person’s general health. Tetanus is progressive, and can't be cured without proper medical equipment. Older ‘remedies’ invariably involved the breaking of the jaw, in order to allow nourishment into the body. Living with tetanus is nearly unbearable, as eventually all muscles in the body will seize up, including the heart. Untreated, tetanus cause death in 3d+10 days.
Character Advancement
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As a general rule, each in-game day you will be awarded 1 point for finding food and water, 1 point for good roleplaying, as well as 1 extra point whenever you make a significant story-based accomplishment. You can be awarded a maximum of 3 points per day, and you will not receive these points until the end of the in-game day.

This system is in place to motivate you to end each day.
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